Zone of Lies

2nd-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S Duration: 10 minutes

You create a magical zone that enforces deception in a 15-foot-radius sphere centred on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can’t speak a statement it believes to be true while in the radius. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can avoid answering questions. Lies may have a kernel of truth – so long as the statement is in whole untrue.

Ezrin's Notes Needless to say: the inverted form of Zone of Truth. Potentially useful political manoeuvring, sabotage, or absolutely ruining a game of twenty questions.


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