Stop Time

Transmutation cantrip

You attempt to stop the flow of time – poorly.

You become magically stuck, unable to move, act, speak, or perceive the passage of time for 1d4 + 1 rounds. From your perspective, time simply skips ahead. To others, you appear frozen in place – unaffected by the flow of time. You are considered Incapacitated and Stunned for the duration. Ongoing effects or conditions that affect only you are paused while you are frozen.

If you take damage or are forcibly moved, the effect ends.

Ezrin’s Notes

Misunderstanding of the classic Time Stop spell. You're supposed to pause everything except yourself. This is why amateurs shouldn't mess around with chronomancy.


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