Spindle of Slumber

6th-level Enchantment

You enchant the spindle with an ancient magic while speaking the name of a specific creature (a pseudonym, title, or nickname doesn’t work.) The spindle appears ordinary and harmless until it draws that creature's blood. When pricked, a willing creature falls asleep automatically. An unwilling creature must succeed on a Wisdom saving throw against your spell save DC or fall into a deep, magical slumber for one day. Then the spindle reverts to an ordinary spindle.

While asleep, the creature is unconscious, incapacitated, and unaware of its surroundings. It does not age, require food or drink, or dream. A creature immune to magical sleep is unaffected by the needle.

The sleeper cannot be awakened by normal means. The slumber can be ended with Remove Curse cast using a spell slot of 5th level or higher, Dispel Magic, or Greater Restoration. At the discretion of the GM, the kiss of a true love may also end the slumber.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the duration of the sleep is determined by the slot used:

Slot Level Duration
7th 7 days
8th 1 year
9th 100 years

Ezrin's Notes

This one was a lucky find. It was documented in a tome of folklore I was idly perusing.

I wonder if the creator considered that it could also be used for one-way time travel?


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