Quale's Wizard's Wager

5th-level ConjurationCasting Time: 1 minute – Range: 10 feet – Components: V, S – Duration: Concentration, until the game is finished – Classes: Bard, Warlock, Wizard

The caster describes a game for two players that can be played on a tabletop. Examples include card games, chess, or liar’s dice. They must clearly explain the rules such that both players understand them, as well as the consequences of losing. If either participant is unwilling, coerced, or controlled by an outside force, the spell fails.

A large table, two comfortable chairs, and any game pieces required are conjured from thin air. Though magical, these objects are subject to damage as normal. They vanish when the spell ends.

The player who loses is reduced to 0 hit points. A draw results in no effect. If the caster loses concentration or the game is interrupted by an outside force, the result is considered a draw.

A player who refuses to take their turn, abandons the game, cheats, enlists outside interference, or engages in other unsportsmanlike behavior is disqualified and loses by default. (At the GM's discretion.)

The Game Master will determine what rolls, if any, are required to resolve the game.

Ezrin’s Notes

It is unwise to attempt a role-playing game. Not only do they take an extraordinary amount of time, but you also run a very real risk of recursion.

If you find yourself short on suitable games, I recommend Elhromane's excellent tome: “Tabletop: Games for Elves from Twelve Years of Age to Seven Hundred and Fifty, and for That More Intelligent Sort Who Likes Elven Games and Books.”


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