Over-Heal

2nd-level EvocationCasting Time: 1 action – Range: Touch – Components: V, S – Duration: Instantaneous – Classes: Bard, Cleric, Paladin

A creature you touch regains a number of hit points equal to 2d6 + your spellcasting ability modifier. If this brings the creature to its hit-point maximum, the excess is gained as temporary hit points, up to a maximum of 5 + your spellcasting ability modifier. These temporary hit points last until the end of the creature’s next long rest.

This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

Ezrin's Notes

This spell came to me in an uncommon fashion: a scroll, tucked away inside a piece of armor I recovered from a long-forgotten temple. I suspect paladins might have used it to one-up each other – but its true provenance is lost to time.

“Oh my gods, epic over-heal!” – Scrawled on back of scroll.


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