Over-Heal

2nd-level EvocationCasting Time: 1 action – Range: Touch – Components: V, S – Duration: Instantaneous – Classes: Bard, Cleric, Paladin

A creature you touch regains a number of hit points equal to 2d6 + your spellcasting ability modifier. If this brings the creature to its maximum hit points, the excess is added to the creature as temporary hit points. This spell cannot increase a creature's temporary hit points beyond 5 + your spellcasting ability modifier. The creature loses the temporary hit points after 1 minute.

This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

Ezrin's Notes

“Oh my gods, epic over-heal!” – Direct battlefield quote

This spell came to me in an uncommon fashion: a scroll, tucked away inside a piece of armor I recovered from a long-forgotten temple. I suspect paladins might have used it to one-up each other – but its true provenance is lost to time.


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