Heroes' Hangover

6th-level conjuration

Casting Time: 10 minutes Range: 30 feet Components: V, S, M (a gem-encrusted pitcher worth at least 1,000 gp) Duration: Instantaneous

You conjure a lavish feast, complete with rich food, flowing drink, and every indulgence a hero could ask for, which appears on a table in an unoccupied space of your choice that you can see within range. The revelry takes 1 hour, and the food and drink disappear at the end of that time, and the spell’s effects take hold only after the hour is over. Up to twelve creatures can partake.

A creature that partakes of the feast suffers the after-effects of its excess. The creature becomes poisoned, gains one level of exhaustion, and has disadvantage on Wisdom saving throws. It also takes 2d10 poison damage, which can’t reduce its hit points below 1. The creature’s hit point maximum is reduced by an amount equal to the poison damage taken. These effects last for 24 hours.

Ezrin's Notes

Inversion of Heroes’ Feast.

It took an uncomfortably small amount of magical pressure to invert a feast of fortitude into a binge of regret. I cannot shake the feeling that Heroes’ Feast wanted to collapse into this version all along.


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