Grand Entrance
1st-level illusion
Casting Time: 1 action Range: Self Components: V, S, M (a small gilt fan) Duration: Concentration, up to 1 hour
A flourish of magic heralds your arrival. For the duration, you and up to nine creatures you choose within 30 feet of you gain a touch of illusory splendour. The first time an affected creature enters a space where it can be seen or heard by other creatures, that creature is accompanied by a brief magical display, such as a rising fanfare of invisible trumpets or a swirl of coloured lights. The display is visible to creatures within 120 feet.
The magic of the spell gives you instant perzazz. The first time an affected creature makes a Charisma (Performance) check before the spell ends, that creature has advantage on the roll.
Ezrin's Notes
Inversion of Pass Without Trace. Works wonders on stage performers and royalty. Not advisable for rogues and assassins.
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