Enchanted Spindle
6th-level Enchantment
- Casting Time: 1 hour
- Range: Touch
- Components: V, S, M (the needle from a spinning wheel, which the spell consumes)
- Duration: Until triggered
- Classes: Bard, Sorcerer, Warlock, Wizard
You enchant the needle with an ancient magic while speaking the true name of a creature. The needle appears ordinary and harmless until it draws that creature's blood. When a creature is pricked by the enchanted needle, unless willing, it must succeed on a Wisdom saving throw against your spell save DC or fall into a deep, magical slumber for one day.
While asleep, the creature is unconscious, incapacitated, and unaware of its surroundings. It does not age, require food or drink, or dream. A creature immune to magical sleep is unaffected by the needle.
The sleeper cannot be awakened by normal means. The slumber can be ended with Remove Curse cast using a spell slot of 5th level or higher, or Dispel Magic. At the discretion of the GM, the kiss of a true love may also end the slumber.
At Higher Levels
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the duration of the sleep is determined by the slot used:
Slot Level | Duration |
---|---|
7th | 1 week |
8th | 1 year |
9th | 100 years |
Ezrin's Notes
This one was a lucky find. It was documented in a tome of folklore I was idly perusing.
I wonder if the creator considered that it could also be used as a one way time-machine?
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