Enchanted Spindle

6th-level Enchantment

You enchant the needle with an ancient magic while speaking the true name of a creature. The needle appears ordinary and harmless until it draws that creature's blood. When a creature is pricked by the enchanted needle, unless willing, it must succeed on a Wisdom saving throw against your spell save DC or fall into a deep, magical slumber for one day.

While asleep, the creature is unconscious, incapacitated, and unaware of its surroundings. It does not age, require food or drink, or dream. A creature immune to magical sleep is unaffected by the needle.

The sleeper cannot be awakened by normal means. The slumber can be ended with Remove Curse cast using a spell slot of 5th level or higher, or Dispel Magic. At the discretion of the GM, the kiss of a true love may also end the slumber.

At Higher Levels

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the duration of the sleep is determined by the slot used:

Slot Level Duration
7th 1 week
8th 1 year
9th 100 years

Ezrin's Notes

This one was a lucky find. It was documented in a tome of folklore I was idly perusing.

I wonder if the creator considered that it could also be used as a one way time-machine?


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