Cuuko's Magick Emporium

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Saddle of Direction

Wondrous Item, rare (requires attunement by a beast of burden)

This finely crafted leather saddle has been well cared for and regularly oiled. A beast able to act as a mount can attune to the saddle by wearing it for one hour. The saddle magically adjusts to fit both wearer and rider.

When attuned, the mount has an accurate mental map of the surrounding area within a 100-mile radius. It can take its rider to any named or described location within that radius by the most efficient route possible, even if the rider is unfamiliar with the terrain.

Additionally, the mount gains an innate sense of direction allowing it to find its way back to any previously visited location, even if the rider is not present. The mount also always knows which direction is north.

Creation Notes

Inspiration words: riding and accurately.

According to the internet, animals can attune to items so long as they are able to perform the attunement steps. I assume they can attune to three items just like anyone else.


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Ring of Mental Fortitude

Ring, rare (requires attunement)

This silver ring has a green opal set into the band. While wearing the ring, you gain advantage on saving throws against being charmed or frightened, and other spells or effects that would affect your mind.

Creation Notes

Inspiration words: stamina and mind. It's rings week!

Short and sweet.


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Infiltrator's Ring

Ring, very rare (requires attunement)

This gold ring is adorned with a black onyx. When worn, the ring allows the wearer to put a creature to sleep, and disguise itself as that creature.

The Infiltrator's Ring has 3 charges, and it regains 1d3 expended charges daily at dawn. As an action, you can spend 1 charge to attempt to dominate a creature that shares a type with you and is no more than one size larger or smaller than you. The target must be within 30 feet of you and in your line of sight. The target must succeed on a Wisdom saving throw, DC 15, or be put into a deep sleep for up to 1 hour. The creature can be awoken as normal.

During the hour, you are magically disguised as the creature, and you gain the ability to mimic the creature's movements and speech, as well as any racial abilities it may possess. However, you cannot access any of the creature's memories, skills, or knowledge. The disguise can be seen uncovered with a successful Perception check, DC 15, made by a creature that interacts with you for an extended period. The Infiltrator's Ring is visible on your finger even when disguised, although it can be hidden with appropriate clothing or accessories.

The disguise is dispelled as soon as the creature wakes.

Creation Notes

Inspiration words: mimicry and dominate. It's rings week!

Lots of ifs and buts. Still I quite like this one.


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Ring of Military Stride

Ring, rare (requires attunement by someone with a military background)

This ring is a simple steel band, with the phrase “Swift as the Wind, Steadfast as Steel” engraved on the inside. The ring enhances the wearer's speed and agility, allowing them to move with incredible speed and grace across the battlefield.

The ring will only attune to individuals that have a history of military service, or similar disciplined and regimented training. The GM has discretion over which characters this applies to.

When wearing this ring, the wearer gains a +10 bonus to their movement speed and can move across difficult terrain without penalty. Additionally, the wearer gains advantage on Dexterity saving throws made to avoid being knocked prone.

The wearer can stomp their heel on the ground to use Dash or Disengage without spending an action. This ability can only be used once per day.

Creation Notes

Inspiration words: heels and militant.

Pretty rough words. Might be a better item if I just remove the military angle.


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Ring of Awareness

Ring, rare (requires attunement)

This silver ring is elegantly crafted and adorned with a small lifelike eye made from glass. With this ring on your finger, it is almost impossible to be caught off-guard.

While wearing the ring, you gain a bonus to your passive perception score equal to your proficiency bonus. Additionally, you cannot be surprised.

Creation Notes

Inspiration words: attention and certainty.


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Ring of Manipulation

Ring, very rare (requires attunement by a spellcaster)

This gold ring is adorned with a strange gem that shifts in color between reds, greens, and blues.

While wearing this ring, you can cast the following spells as if you had them prepared:

To cast a spell, you must expend a spell-slot of the spell's level, but no verbal, semantic or material components are required. Your spellcasting ability modifier is used for any spell saves or attack rolls.

Creation Notes

Inspiration words: manipulate and subtle.


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Ring of Majestic Marquee

Ring, uncommon

This plain iron band is inscribed with the words “Home Sweet Home.” The enchanted ring has the power to summon a luxurious tent.

As an action, you can speak the inscribed command words to activate the ring, causing a tent to spring forth from it. The tent unfurls gracefully, setting itself up, then pinning itself down, on the nearest unoccupied space within 30 feet of you. The tent appears clean and well-maintained, with sturdy fabric and ornate designs adorning its exterior.

As an action, you can dismiss the tent by speaking the command words again. When dismissed, the tent smoothly folds back into the ring, compacting itself for easy storage. Any items that were inside the tent are left on the ground where the tent was.

The conjured tent is large enough to comfortably accommodate up to six Medium-sized creatures. The interior is spacious and adorned with plush carpets and soft bedding. Additionally, the tent is enchanted to maintain a comfortable temperature regardless of the external conditions. In colder climates, the tent remains warm and cozy, while in sweltering heat, it provides a cool and refreshing environment.

The interior is divided into different sections, including a central area with a table and chairs, a lounge area with plush cushions and a small fireplace, and separate compartments with individual sleeping areas. The tent is also equipped with basic furnishings such as storage chests, lanterns, and even a small portable washbasin.

Although the tent is resilient and well-made, it can be both damaged or repaired in the normal way. If the tent is entirely destroyed, the ring becomes non-magical.

Creation Notes

Inspiration words: fold and structural.

Poor man's Magnificent Mansion. Sort of inspired by The Flash's costume ring.


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Lightning Lasher Ring

Ring, rare (requires attunement)

This metal ring has been treated during forging giving it a solid black color and it adorned with a yellow gem in the shape of the lightning bolt. The ring has 10 charges and regains 1d10 charges each dawn.

While wearing the Lightning Lasher Ring, you can make a ranged weapon attack as an action. The attack is resolved as if you were using a ranged weapon with which you are proficient, with a range of 30/60. Upon a successful hit, you can spend one charge and ring releases a surge of lightning energy, dealing 1d6 lightning damage.

After a successful attack the ring becomes connected to the target, and on subsequent turns you can spend another charge to do an additional 1d6 lightning damage as a bonus action. The connection is visible as a thin stream of energy between you and the target. The connection can be severed in the following ways:

  • If you make another ranged weapon attack action with the ring, successful or not.

  • If the ring runs out of charges.

  • If either you or the target moves, so the target is more than 60 feet away.

  • You or the target are knocked unconscious.

  • If you take damage, you must make a concentration check, DC 10, or the connection is severed.

Creation Notes

Inspiration words: hurl and connection.

Sort of like a TASER? I was tempted to make the target have to survive a check to not be paralyzed for a round, but it seems pretty powerful as-is.


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Weapon of the Radiant Sunlight

Weapon (any), rare

This weapon is crafted from a radiant metal that gleams with a warm golden hue, emitting a soft glow even in darkness.

You have a +1 bonus to attack and damage rolls made with this magical weapon. When wielded in direct sunlight, the bonus increases to +2, and the weapon deals an additional 1d4 radiant damage on a hit.

Creation Notes

Inspiration words: depends and offensive.

Companion to [[weapon-of-the-pale-moonlight]].


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Perjurer's Pendant

Wondrous Item, rare (requires attunement)

The pendant is a circle of obsidian, suspended from a silver chain. Its dark surface seems to shift and shimmer, as if concealing secrets within its depths. While wearing the Perjurer's Pendant your words flow effortlessly, laced with an enchanting charm that can deceive even the most vigilant observers.

You gain the following benefits:

  • You have advantage on all Charisma (Deception) checks.

  • You have advantage on all Charisma saving throws.

  • Once per day, you can choose to automatically succeed a Charisma (Deception) check or Charisma saving throw. You must use this ability before the dice is rolled.

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Creation Notes

Inspiration words: lying and reliable.


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