Anti-Escape Arrow

Ammunition, uncommon

This finely crafted magical arrow has been specifically designed to pin foes. When fired from a ranged weapon, it deals an additional 1d6 force damage on a hit, and the target must make a Strength saving throw (DC 15) or be pinned to the spot, unable to move until the end of your next turn.

Once it hits a target, the ammunition is no longer magical.

Creation Notes

Inspiration words: weighs and runner. It's weapons week!


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