viewAboleth's Prism Prison
Wondrous Item, very rare
This crystal prism appears to be a translucent, multifaceted gem. As you examine it closely, you can see faint, moving patterns resembling waves within it.
When the Prism Prison is placed in a large volume of water, after one round, the crystal dissolves, and the Aboleth trapped within is freed.
While the aboleth is trapped within the prism, it can telepathically communicate with the holder. The creature uses this ability to negotiate for its freedom, attempting to persuade the holder to release it. The aboleth can be very charismatic and persuasive.
If the aboleth is freed without a specific agreement, it becomes hostile towards the party, and other nearby creatures. Enraged at its captivity and wanting to take its revenge. It may attempt to use it's enslave ability on it's former captors.
However, if the prism's holder and the aboleth can first reach an agreement, the aboleth fulfills its end of the bargain and parts ways with the party. The specific terms of the agreement can vary depending on the negotiations between the two parties.
Creation Notes
Inspiration words: aboleths and hold.
This one is a bit too close to [[infernal-contract]], but oh well.
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viewWeeks 13 & 14 Review
So after doing this for over 3 months, I'm beginning to feel like I've exhausted my repository of creativity. I hope these ones stand up as well the others, but it was much harder to think of good ideas.
I did like the rod and staff selection. Hard to pick a favorite. But maybe [[rod-of-invisibility]]. This feels the most like a magic rod. One simple magical effect, but all sorts of potential applications for clever players.
So here I am, 98 days later. I enjoyed this little experiment. It made me think about nuances of the 5e ruleset that I hadn't considered. It flexed my creativity and design muscles. Like everything – practice makes perfect. Or as Jake would put it.

I still intend to write this up as a pay-what-you-want pdf, plus fantasy grounds module. The biggest thing it really seems to lack is great illustrations. I'm not sure what I am going to do there. I will hopefully announce something shortly after item 100.
I promised something special for the last two items. Item 99 is designed by my sister. It's a really cool item, and I'm looking forward to showing it off. For item 100 I opened a poll to decide on the inspiration words for the last item. The winners were Butterflies Embarrassed. “Seven” came close to beating “Embarrassed”, which honestly I would have preferred. But the people have spoken!
After 100 has been posted, I will continue posting some bonus items.
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viewTroll's Finger Chalk
Wondrous Item, rare
This plain white drawing chalk feels warm to the touch. The chalk can be used to create a door where one did not exist before. According to legend, the chalk originates from the pointing finger of a chalk troll, a rare subset of rock trolls known for their porous skins infused with magical energy.
In order to use the chalk, the creature must be familiar with the Thieves' Cant.
As an action, the chalk can be used to draw a door on a surface such as a wall. The door created can be no taller or wider than 5 feet. When the door is drawn, the chalk marks glow with magic and the door becomes a real permanent fixture in the chosen location, and a void is created behind it, extending 5 feet deep. The door appears seamless and matches the appearance of the surrounding wall, providing a secret entrance or exit for those who know of its existence.
If the void behind the door connects to a room, corridor, or any other area, the door acts as a passage to that location. Otherwise, the void acts as a tiny room suitable as a hiding place.
Once the chalk has been used to create 3 doors, it disintegrates in to non-magical dust.
Creation Notes
Inspiration words: rogue and pathway.
This item was designed by my sister. Thanks Eva!
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viewVeil of Ethereal Butterflies
Wondrous Item, rare (requires attunement)
This delicate veil is composed of ethereal butterflies that gracefully flutter around the wearer, creating an enchanting spectacle. The veil possesses 5 charges, and each dawn it regains 1d4+1 charges.
The Veil of Illusory Butterflies grants you the following abilities when attuned to and worn:
Butterfly Veil (costs 0 charges): As an action, you can command the butterflies to swarm around your head, disguising your face and altering the timbre of your voice. This grants you advantage on Charisma (Deception) checks and can assist in concealing your true identity.
Distracting Swarm (costs 1 charge): As an action, you can command the butterflies to converge upon another creature. The target must succeed on a Wisdom saving throw (DC 13) or become blinded until the end of their next turn, as the flurry of butterflies disorients their vision.
Evasive Wings (costs 1 charge): As a bonus action, you can command the butterflies to envelop you. Until the start of your next turn, any attack roll made against you has disadvantage, as the butterflies' display distracts and confuses your attackers.
Cloak of Vanishing (costs 2 charges): As a bonus action, you can command the butterflies to cloak your form entirely. The butterflies envelop your body and seamlessly blend with the environment, rendering you invisible for 1 minute or until you attack or cast a spell.
The butterflies, attuned to your emotions, instinctively respond to you in certain situations. If the GM determines that your character is feeling embarrassed or uncomfortable in a social encounter, you must make a Charisma saving throw (DC 13). On a failed save, the Veil of Illusory Butterflies activates the Butterfly Veil ability automatically. If you roll a natural 1 on the saving throw and charges are available, the veil unleashes its full potential, activating the Cloak of Vanishing ability instead.
Creation Notes
Inspiration words: butterflies and embarrassed.
100/100
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viewMirror of Frozen Image
Wondrous Item, uncommon
This mirror is a small and thin sheet of metal with one reflective side, enchanted with a minor spell. The Mirror of Frozen Image was invented by dwarves for use with their printing presses. But they have since become popular with artists and scholars.
The magic enchantment is activated when it's command word, normally “Freeze”, is spoken. The magic causes whatever image is reflected in the mirror to be instantly etched on to the surface of the metal. Once activated, the mirror loses all of it's magical properties and becomes an ordinary etching that can be printed using ink and parchment.
In order to capture the image, the reflected scene must be lit. The Mirrors are normally kept in a dark place to avoid accidental activation.
Creation Notes
This item is from my other ongoing project: Ataland.
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viewMagical Ledger
Wondrous Item, rare
Magical Ledgers are tomes with two sections. The first section of the book, known as the ledger, functions just like a normal book. The second section of the book, referred to as the log, is enchanted with a powerful spell. Whenever someone writes in the ledger, a corresponding log entry is automatically created within the log section. Each log entry includes a description of the change made, the true name of the person who made it, and the precise time and date.
The log section of the Magical Ledger is impervious to defacement or alteration. Any attempts to modify its contents quickly fade away. However, the book is still susceptible to damage and destruction like any other ordinary book. The enchantment can be dispelled using the Dispel Magic spell, with a DC 14. Doing so transforms the Magical Ledger into an ordinary tome, rendering the log section unreliable.
The invention of Magical Ledgers can be attributed to the Banks, where they are utilized to store highly sensitive financial information. While a Magical Ledger itself does not possess much inherent value, the information contained within may be very valuable indeed.
Creation Notes
This item is from my other ongoing project: Ataland.
Follow me on Mastodon/Fediverse for more! @joe@social.jifish.co.uk – Copyright